# Glitchless integrations

> How Glitchless (glitchless.gg) reads a game's Steam, App Store and Google Play reviews and the stores' own measures, and its real revenue from RevenueCat or Stripe, and puts them next to the frame times, crashes and players it measured, build by build.

Website: https://www.glitchless.gg/integrations.html

- [Glitchless for Stripe](https://www.glitchless.gg/stripe.md) (Revenue guide, October 25, 2026): Your web or PC game's own Stripe sales: revenue, refunds and fees by day, revenue by product, and revenue by version next to each version's crashes and frame times.
- [Glitchless for RevenueCat](https://www.glitchless.gg/revenuecat.md) (Revenue guide, October 25, 2026): RevenueCat's real revenue, with no sandbox purchases in it: installs, MRR and revenue by version next to each version's crashes and frame times.
- [Glitchless for the App Store](https://www.glitchless.gg/app-store.md) (Store guide, October 24, 2026): App Store reviews by version, and Apple's hang rate, launch time and animation hitches next to what Glitchless measured on the same version.
- [Glitchless for Steam](https://www.glitchless.gg/steam.md) (Store guide, October 24, 2026): Steam reviews by build, with the Steam Deck share, next to the frame times and crashes measured on that build. Players online, wishlists and sales too.
- [Glitchless for Google Play](https://www.glitchless.gg/google-play.md) (Store guide, October 24, 2026): Google Play reviews by version and device, and Android vitals (slow rendering, crashes, ANRs, the slowest GPUs) next to what Glitchless measured on the same version.
