# Glitchless pricing

> Pay for play sessions, not seats. A play session is one sitting, from opening your game to closing it.

Website: https://www.glitchless.gg/pricing.html · Start free: https://app.glitchless.gg · Terms: https://www.glitchless.gg/terms.md

## Plans

| Plan | Price | Play sessions a month | Includes |
| --- | --- | --- | --- |
| Free | $0 | 5,000 | Every dashboard and finding, the MCP server and WebMCP tools, playtest bots |
| [Indie](https://app.glitchless.gg/?plan=indie) | $19 a month | 25,000 | Everything in Free, export to Datadog or any OpenTelemetry backend, spike protection when a game goes viral |
| [Studio](https://app.glitchless.gg/?plan=studio) | $99 a month | 250,000 | Everything in Indie, several games in one workspace, your team with roles |
| Self-hosted | Free (MIT) | Unlimited, on your own server | The same SDKs, dashboard and agent tools, on a laptop or your own AWS account; your data never leaves your machines |

Going over? Extra sessions are $1 per 1,000, or set a cap and Glitchless stops counting there.

## Questions

### What counts as a play session?
One sitting, from opening your game to closing it. Autoplay bot runs don't count.

### What happens when my game goes viral?
On Indie and Studio, spike protection keeps a sudden rush from turning into a surprise bill. Once a month's overage reaches your plan's own price ($19 or $99), counting pauses and you get an email. It starts again when you choose to keep counting or set a cap, so no bill passes double your plan without your yes.

### Does it slow my game down?
No. The SDK does about 30 ns of work a frame and sends one small gzipped request every 15 seconds.

### What do you collect about my players?
By default, nothing that identifies them: no player IDs, no device fingerprints and no positions. You can turn on full mode for heatmaps and replays.

### Can I move from self-hosted to Glitchless Cloud?
Yes. Point the SDK at your cloud project's intake address and token. Nothing else in your game changes.
