Jamming in Unreal? Glitchless is free until judging ends.
50,000 play sessions a month, room for your team of five and 90 days of data. Use code MEGAJAM26 until January 31, 2027.
Four days is no time to chase a stutter.
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See why your build stutters
Every hitch comes with its cause: shader and pipeline compiles, garbage collection, level streaming.
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Playtesters press F8
They send a note and a screenshot. Your agent reads it with the session behind it.
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Show your work for Glass Box
Share a read-only board pinned to jam week in your dev log.
Set it up before the kickoff.
- By Nov 11
Sign up with code MEGAJAM26.
- Then
Add the Unreal plugin and turn on Send in Development builds.
- When you submit
Declare Glitchless as a tool you set up before the jam.
The jam tier ends January 31, 2027, 23:59 UTC. Your workspace goes back to the Free plan's limits and nothing is deleted. Glitchless isn't affiliated with Epic Games; Unreal Engine is a trademark of Epic Games.
Your agent can set it up.
Paste one prompt. It adds the plugin and builds a dashboard for your game.