Glitchless integrations
Your stores and your revenue, next to how your game runs: what Glitchless reads from each, how to connect it, and what you and your coding agent see.
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Glitchless for Stripe
Your web or PC game's own Stripe sales: revenue, refunds and fees by day, revenue by product, and revenue by version next to each version's crashes and frame times.
Revenue guide -
Glitchless for RevenueCat
RevenueCat's real revenue, with no sandbox purchases in it: installs, MRR and revenue by version next to each version's crashes and frame times.
Revenue guide -
Glitchless for the App Store
App Store reviews by version, and Apple's hang rate, launch time and animation hitches next to what Glitchless measured on the same version.
Store guide -
Glitchless for Steam
Steam reviews by build, with the Steam Deck share, next to the frame times and crashes measured on that build. Players online, wishlists and sales too.
Store guide -
Glitchless for Google Play
Google Play reviews by version and device, and Android vitals (slow rendering, crashes, ANRs, the slowest GPUs) next to what Glitchless measured on the same version.
Store guide
Ship it glitchless.
Paste one prompt into Claude Code, Codex or Cursor. It adds Glitchless to your game and builds a dashboard for it.